Timeline

Present Day

2019

Started work at the Royal Shakespeare Company

Lead Unreal Engine Developer

2018

The Mandolorian Season 2

Virtual Production Tools, Unreal Pipeline, Artist Tools

2017

Game Of Thrones: Season 8

Virtual Production

Check out this write-up of my tools produced:

Game of Thrones Previz

June 2017

Started Working at The Third Floor Inc

Immersive Technical Director

2016-2017

The Tempest

System logic, character technical design, Final Pixels

2016

Mowgli: Legend of the Jungle

Virtual Production, PreVis, On-Set Performance Capture

2016

Star Wars: Episode VIII - The Last Jedi

On-Set Performance Capture

2016

The Ritual

Unreal Engine PreVis, Character development, Shot planning tools

2016

Planet Of The Apes: The Last Frontier

Prototype, PitchVis, On-Set Performance Capture

2016

Star Citizen: Squadron 42

On-Set Performance Capture, Realtime Op (CryEngine)

2015

Dawn of the Planet of the Apes

Performance Capture

2015

Final Fantasy: Kingsglaive

Performance Capture, Realtime Op (Unreal Engine)

2015

Coldplay: Adventures of a Lifetime

Performance Capture, Data-Processing

2015

Battlefield 1

Performance Capture, Data-Processing

2014

Star Wars: Episode VII

On Set Performance Capture, Data-Processing

2013

Kingsman: The Secret Service

Performance Capture, Data-Processing

2013

Avengers 2: Age of Ultron

On Set Performance Capture, Data-Processing

2012

Ryse: Son of Rome

Performance Capture, Data-Processing, Realtime Op (CryEngine)

September 2012

Started Working at The Imaginarium Studios,

Initially as a Motion Capture Technician, and later as a Realtime Technical Director focused on game engine integration

2009-2012

University Of Portsmouth.

Graduated 2:1 with Honours