2019
Started work at the Royal Shakespeare Company
Lead Unreal Engine Developer
Started work at the Royal Shakespeare Company
Lead Unreal Engine Developer
The Mandolorian Season 2
Virtual Production Tools, Unreal Pipeline, Artist Tools
Game Of Thrones: Season 8
Virtual Production
Check out this write-up of my tools produced:
Game of Thrones PrevizStarted Working at The Third Floor Inc
Immersive Technical Director
The Tempest
System logic, character technical design, Final Pixels
Mowgli: Legend of the Jungle
Virtual Production, PreVis, On-Set Performance Capture
Star Wars: Episode VIII - The Last Jedi
On-Set Performance Capture
The Ritual
Unreal Engine PreVis, Character development, Shot planning tools
Planet Of The Apes: The Last Frontier
Prototype, PitchVis, On-Set Performance Capture
Star Citizen: Squadron 42
On-Set Performance Capture, Realtime Op (CryEngine)
Dawn of the Planet of the Apes
Performance Capture
Final Fantasy: Kingsglaive
Performance Capture, Realtime Op (Unreal Engine)
Coldplay: Adventures of a Lifetime
Performance Capture, Data-Processing
Battlefield 1
Performance Capture, Data-Processing
Star Wars: Episode VII
On Set Performance Capture, Data-Processing
Kingsman: The Secret Service
Performance Capture, Data-Processing
Avengers 2: Age of Ultron
On Set Performance Capture, Data-Processing
Ryse: Son of Rome
Performance Capture, Data-Processing, Realtime Op (CryEngine)
Started Working at The Imaginarium Studios,
Initially as a Motion Capture Technician, and later as a Realtime Technical Director focused on game engine integration
University Of Portsmouth.
Graduated 2:1 with Honours